- Getting a concept for a game
- Designing your game
- Gathering resources
- Managing the development team
- Testing Testing Testing
- Releasing a game
- Building up a community
On that big vision currently I focus on the first step - Artipy. It belongs to point number 3 - Gathering Resources.
I am a graphics 3D programmer and I want that you get better job chances as 3D artists. I think the latest 3D web tech will help you with that.
I explain Aritpy to you by the lifetime of an application mail.
Currently I'm working as guest professor coaching game students.
I will use all my knowlege I got from Crytek and my students to pimp up your job chances.
A small story about an application mail
The DreamImagine: one night your sitting at home and want to apply at a your beloved games company. To get your dream job. You prepare your CV, pack all screenshots together and ... you send an application mail. So, the mail is send but what happens now?
The HR office - First ImpressionThe mail enters the inbox of the HR office. Here the first impression of your mail is crucial. The head of HR will have a very quick look. Thats the first step. From my own experience this first decission is made within seconds. If your mail looks like crap it lands in the trash ... withing seconds. Here Artipy offers you a readable structured layout and you get the safety of a professional first impression. It also gives your game company the safety of making a fast but reliable decission.
The HR office - The DetailsNow your mail enters the second stage. A more specialised HR employee will check your eMail.
- Is formally everything correct?
- Is there a portfolio attched?
- Is their a postal address?
- your cv
- a cover letter
- your summary
- your eMail adress
- a picture ... or maybe not ...
- and so on and so on
The Art DirectorNow, at stage three your mail is send to the Art Director. Here Artipy's 3D technology comes into play. A complete check of your artistic skills is made. Your portfolio is checked piece by piece:
- Are you character designer, prop artist, evironment artist,
- rather modeller than rigger
- Are you able to model organics or abstract art
- Do you prefere science or fiction or fantasy or urban
- And so on ans so on.
The Technical Artist.. and Artipy gives you even more. Usally after the artistic decission in the fourth step, your application is send to a Technical Artist. He will check if you are able to make 3D models that are properly laid out to work in a games engine. For him things like
- trianle count
- mesh structure
- UV and diffuse map layout
- Normal mapping
- or mesh topology
The FutureNow the chances for you are very heigh to get your dream job at your dream company. That makes you happy, that makes your company happy ... and that makes ME happy since I'll get a better game. *smile* Artipy is the first move towards my vision giving everyone the ability to develop their own games. Please help me make that vision come true:
If you love games and have a friend who wants to enter the games industry please tell him about Artipy.